Accessibility is not only about physical access or making barrier free environment but also about access to information and better experience. Any tourism site faces one or other problem based on site exploration and experience. Some of the common problems found are a) Lack of information & way finding within site b) Inadequate infrastructure leading to decreased footfall of differently abled visitors c) Entry ticket has no value and adds to waste
From the user studies conducted in Bangalore & Delhi at places like Mitrajyothi, Samarthanam & Blind Relief Association, the key findings were a) Inaccessible artworks in museums as they are kept in glass box or not allowed to touch b) A need of self exploration has emerged from people with low vision c) Layered 3D graphics helps in closer image perception of the reality
We can make tourism more accessible by redefining Entry Ticket on Universal Design approach. The proposed ticket is
1. Informative - Way finding, brochure with key features, tech integration via QR code
2. Awareness – Braille integrated font (for visually impaired) that also adds sensitivity, aroma for sensual experience
3. Souvenir – Placeholder for photograph, brochure
So, the Entry ticket helps universal visitors who want to explore tourism, by providing more informative and inclusive guide to the site with a souvenir value for enhanced life
The current idea is developed around Humayuns Tomb which includes an Entry Ticket along with a Brochure. The same idea can be implemented at similar sites of historic value.
The brochure contains those features that remains unnoticed / inaccessible during the tour and is designed in layered 3D, which visitors can touch, feel and understand.
The proposed design helps in
1. Easy navigation and site exploration – with map, layout & public utilities
2. Better understanding of unnoticed elements – like plan, ceiling view, top view
3. Acceptance by children, youth, elderly, low & no vision, hearing impaired visitors – via design features
4. Sensitizing everyone towards inclusion & universal access – via Braille + layered 3D
5. Waste reduction through souvenir value